
You’re an ordinary no-one—someone who’s never done anything noteworthy, let alone a crime. And yet, this morning you find yourself unexpectedly arrested. Pack your stuff and flee, but be warned: every step you take is shadowed by a Giant-Policeman.
EXPLORE & PLAN
While navigating your escape route, you may encounter obstacles—like a ticket gate blocking your path to the train station—each offering multiple solutions.
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MANIPULATE RELATIONSHIPS
Give a gift to the cashier and she might reward you with a free ticket. Manage each character’s mood in a style reminiscent of tamagotchi or sims-like games.
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OR BREAK THE LAW
If you prefer a backup plan, consider breaking the ticket gate or sneaking into the cashier’s booth at night to swipe a ticket.
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ESCAPE THE GIANT’S HAND
Should your actions rouse the Giant, you must dash for safety, finding refuge in safe zones offered by the city’s inhabitants—if you’ve earned their trust.
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REPEAT & ADAPT
Sell any found or stolen goods to edge ahead. In Militsioner, every problem offers multiple reactive solutions—experiment and see what unfolds.

THE GAME IS BUILT TO BE REACTIVE, SO TRY EVERYTHING OUT AND SEE WHAT HAPPENS
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Tamagotchi Every character in the game, including the lawbringer, has a tamagochi-like mood system.
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Dialogue system Reactive system with free phrase selection.
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Theft The player can steal items from the streets, rob apartments, and shops.
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Stealth The Town is constantly watching. If you piss them off, they’re gonna threaten you with the police. But remember, they hate you as much as they hate the Giant.
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Time Time is the key. Everyone, from cars and trains to people and Giants, has their own life schedules.