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Militsioner cover art - eyes

MILITSIONER

Every move you make is being followed by a Colossal Policeman. Outsmart him, manipulate, or even romance a Giant to escape in this kafkaesque immersive-sim.

You’re an ordinary no-one—someone who’s never done anything noteworthy, let alone a crime. And yet, this morning you find yourself unexpectedly arrested. Pack your stuff and flee, but be warned: every step you take is shadowed by a Giant-Policeman.

EXPLORE & PLAN

While navigating your escape route, you may encounter obstacles—like a ticket gate blocking your path to the train station—each offering multiple solutions.

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MANIPULATE RELATIONSHIPS

Give a gift to the cashier and she might reward you with a free ticket. Manage each character’s mood in a style reminiscent of tamagotchi or sims-like games.

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OR BREAK THE LAW

If you prefer a backup plan, consider breaking the ticket gate or sneaking into the cashier’s booth at night to swipe a ticket.

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ESCAPE THE GIANT’S HAND

Should your actions rouse the Giant, you must dash for safety, finding refuge in safe zones offered by the city’s inhabitants—if you’ve earned their trust.

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REPEAT & ADAPT

Sell any found or stolen goods to edge ahead. In Militsioner, every problem offers multiple reactive solutions—experiment and see what unfolds.

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THE GAME IS BUILT TO BE REACTIVE, SO TRY EVERYTHING OUT AND SEE WHAT HAPPENS
  • Tamagotchi Every character in the game, including the lawbringer, has a tamagochi-like mood system.

  • Dialogue system Reactive system with free phrase selection.

  • Theft The player can steal items from the streets, rob apartments, and shops.

  • Stealth The Town is constantly watching. If you piss them off, they’re gonna threaten you with the police. But remember, they hate you as much as they hate the Giant.

  • Time Time is the key. Everyone, from cars and trains to people and Giants, has their own life schedules.

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